Design and Technology

“Design is thinking made visual.” Saul Bass


Intent

At St. Agnes, Design and Technology gives children the opportunity to develop skills, knowledge and understanding of designing and making functional products, whilst applying skills and knowledge learnt in Maths and Science.

We feel it is vital to nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work.

Through our D&T curriculum, we aim to:

  • Develop lively enquiring minds that are capable of independent thought

  • Enable pupils to acquire the knowledge and skills relevant to adult life and to participate as citizens in a rapidly changing world

  • Enhance children's cultural capital by allowing for experiences to support the understanding of D&T in real life contexts

  • Build systematically on prior knowledge so that new learning is unlocked

Implementation

Our approach to Design and Technology at St. Agnes is in line with the National Curriculum, however the objectives have been deconstructed further and are specific to each year group.

Curriculum structure:

Our D&T curriculum ensures that:

  • Prior knowledge is built upon year-on-year

  • New learning is unlocked progressively

  • Objectives are specific to each year group, allowing for appropriate challenge and development

  • Skills and knowledge from Maths and Science are applied in meaningful contexts

Teaching approach:

Our curriculum is designed to provide:

  • Opportunities to design and make functional products

  • Experiences that support understanding of D&T in real life contexts

  • Development of creativity and innovation through design

  • Exploration of the designed and made world in which we all live and work

Impact

Through our Design and Technology curriculum, pupils at St. Agnes will:

  • Develop lively enquiring minds capable of independent thought

  • Have the skills, knowledge and understanding to design and make functional products

  • Be able to apply skills and knowledge from Maths and Science in practical contexts

  • Demonstrate creativity and innovation through their design work

  • Understand the designed and made world in which we live and work

  • Have enhanced cultural capital through real life D&T experiences

  • Acquire knowledge and skills relevant to adult life

  • Be prepared to participate as citizens in a rapidly changing world

  • Build systematically on their prior learning, developing increasingly sophisticated D&T skills year-on-year